


It is possible to add color to programs that were written for black-and-white terminals by assigning color values to the runtime configuration variable COLOR_MAP. The COLOR_MAP keyword is followed by one of the following single attributes:
High, Low, Reverse, Blink, Underline, Default, or Exit,
or by one of the following hyphenated combinations of attributes:
| High-Reverse | Low-Reverse |
| High-Blink | Low-Blink |
| High-Reverse-Blink | Low-Reverse-Blink |
| High-Underline | Low-Underline |
| High-Reverse-Underline | Low-Reverse-Underline |
| Reverse-Blink | Reverse-Underline |
Black Blue Green Cyan Red Magenta Brown White
The named color becomes the foreground color used whenever the corresponding attribute is used. For example, to make low-intensity fields green, use the following runtime configuration file entry:
COLOR_MAP Low=Green
Assign a background color value by adding a second (background) color, separated by a comma. For example, to assign white characters on a blue background for high-intensity fields:
COLOR_MAP High=White,Blue
To specify more than one attribute in a single COLOR_MAP line, separate the attributes by spaces:
COLOR_MAP High=Green Low=Red Reverse=Blue